Tuesday, June 12, 2018

Imagine the future

"Imagine the future" with the industry-game-genre exercise:









Day 1 lesson plan...

Class size ~ 30. Group size ~5 max.

Human Scrabble to form random groups which then take separate table areas.

Personal writing prompt exercise
Personal writing prompt exercise -> group discussion -> room discussion
Prompt: "The last time I played a game I.."
(the discussions are intended to open up authentic reflection - perhaps surprising insights)

Lego Serious Play - introduction, practice, apply
I set the rules, only I can break the rules
Bags and ownership
Introduce the bricks:
Sorting exercise
Duck exercise (yellow and red) - group level introduction/story
Shark exercise (blue, grey, black) -
A bridge (all the rest of the bricks) - surprise test with hand beneath
All the bricks - "the biggest challenge my organisation faces is..."

Notes on the protocol:
The story reveals that you can spontaneously find something meaningful to say.
You use your own eyes to the others' direct attention.
Your hands the audience's direct attention too but also engages your own authorial focus, pointing out details and features, even discovering new ones on-the-fly.
The conversation becomes focused on the object (rather than the author).
Suggestions are inspired or excited from the object, it acts as a catalyst or prompt.
The conversations involve careful turn taking, tending to be more balanced, with more to and fro.

Prof. Donncha Kavanagh on the themes of work, play, and games.
A lecture by Prof. Donncha Kavanagh on the themes of work, play, and games. Donncha talks about these perspectives and how they have changed; a thumbnail sketch of a history of ideas and cultural traditions.

The week as a GV Sprint
Explain the Sprint to provide a thumbnail sketch of the remainder of the week.
Spend time on the first day "imagining future" using the industry-game-genre exercise:

Thursday, May 31, 2018

PUBG

PlayerUnknown's Battlegrounds (PUBG)
Source: PlayerUnknown's Battlegrounds Steam Logo

Look up Brendan Greene, aka PlayerUnknown, lead designer and director of PlayerUnknown's Battlegrounds.

Game Jolt - indie, community, games

Join Game Jolt - for indie, community, games
https://gamejolt.com/


Unity

Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop both three-dimensional and two-dimensional video games and simulations for computers, consoles, and mobile devices.
https://unity3d.com/unity


Playmaker

Add Playmaker, a powerful visual state machine editor for Unity to your toolbox. Interface with scripts or extend it yourself.
Playmaker screen

Crossy Road: A Whale of a Time


Crossy Road: A Whale of a Time