"Imagine the future" with the industry-game-genre exercise:
Tuesday, June 12, 2018
Day 1 lesson plan...
Class size ~ 30. Group size ~5 max.
Human Scrabble to form random groups which then take separate table areas.
Personal writing prompt exercise -> group discussion -> room discussion
Prompt: "The last time I played a game I.."
(the discussions are intended to open up authentic reflection - perhaps surprising insights)
Lego Serious Play - introduction, practice, apply
I set the rules, only I can break the rules
Bags and ownership
Introduce the bricks:
Sorting exercise
Duck exercise (yellow and red) - group level introduction/story
Shark exercise (blue, grey, black) -
A bridge (all the rest of the bricks) - surprise test with hand beneath
All the bricks - "the biggest challenge my organisation faces is..."
Notes on the protocol:
The story reveals that you can spontaneously find something meaningful to say.
You use your own eyes to the others' direct attention.
Your hands the audience's direct attention too but also engages your own authorial focus, pointing out details and features, even discovering new ones on-the-fly.
The conversation becomes focused on the object (rather than the author).
Suggestions are inspired or excited from the object, it acts as a catalyst or prompt.
The conversations involve careful turn taking, tending to be more balanced, with more to and fro.
A lecture by Prof. Donncha Kavanagh on the themes of work, play, and games. Donncha talks about these perspectives and how they have changed; a thumbnail sketch of a history of ideas and cultural traditions.
Explain the Sprint to provide a thumbnail sketch of the remainder of the week.
Spend time on the first day "imagining future" using the industry-game-genre exercise:
Human Scrabble to form random groups which then take separate table areas.
| Personal writing prompt exercise |
Prompt: "The last time I played a game I.."
(the discussions are intended to open up authentic reflection - perhaps surprising insights)
Lego Serious Play - introduction, practice, apply
I set the rules, only I can break the rules
Bags and ownership
Introduce the bricks:
Sorting exercise
Duck exercise (yellow and red) - group level introduction/story
Shark exercise (blue, grey, black) -
A bridge (all the rest of the bricks) - surprise test with hand beneath
All the bricks - "the biggest challenge my organisation faces is..."
Notes on the protocol:
The story reveals that you can spontaneously find something meaningful to say.
You use your own eyes to the others' direct attention.
Your hands the audience's direct attention too but also engages your own authorial focus, pointing out details and features, even discovering new ones on-the-fly.
The conversation becomes focused on the object (rather than the author).
Suggestions are inspired or excited from the object, it acts as a catalyst or prompt.
The conversations involve careful turn taking, tending to be more balanced, with more to and fro.
| Prof. Donncha Kavanagh on the themes of work, play, and games. |
| The week as a GV Sprint |
Spend time on the first day "imagining future" using the industry-game-genre exercise:
Thursday, May 31, 2018
PUBG
PlayerUnknown's Battlegrounds (PUBG)
Look up Brendan Greene, aka PlayerUnknown, lead designer and director of PlayerUnknown's Battlegrounds.
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| Source: PlayerUnknown's Battlegrounds Steam Logo |
Look up Brendan Greene, aka PlayerUnknown, lead designer and director of PlayerUnknown's Battlegrounds.
Unity
Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop both three-dimensional and two-dimensional video games and simulations for computers, consoles, and mobile devices.
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| https://unity3d.com/unity |
Playmaker
Add Playmaker, a powerful visual state machine editor for Unity to your toolbox. Interface with scripts or extend it yourself.
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| Playmaker screen |
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