Thursday, June 18, 2020

Girls’ Game Shelf

From Boardgame Geek
Check out these reviews from a group of women reviewing on BGG.
Read On

Disabilities and Gaming

From the Boardgame Geek... 
This BGG user shares their disability and how gaming has been a great outlet for them. Come read about their and others' experiences.
Read on...

Wednesday, June 10, 2020

Exercise: Game Café

Game Café - Quick-Learn-Play Some Casual Games

Use the following casual games as combination icebreakers to get teams to gel and as research and reflection objects for players to discuss and form opinions on the Essence of Games and Play.

Games for two people.

Games for groups.
Arrange three tables (breakout rooms).
Play games for 5+ people each.


Skull.games. (3-6) Just enter room, no sign up involved.
https://skull.games/ (and add a room name, something like "GameThinkingGroup1" etc.)
Tips for the host:
Enter a unique room name to generate a url and share the url with the other players.
It is not necessary to have visual connections with your players but you will need either a group video or audio call to synchronise and interact, and you will need a shared message board to announce the urls.
This is an 'orthodox' version of Skull, no house rules are really possible when the card selection mechanic is controlled by software.

Codenames. Share link, no sign up involved. No cheating possible (can’t peak at key card).

Dixit. (3-16) Register and sign up, then share room code.


Hidden identity games - Resistance, Cluedo, Coup, Bang, Love Letter

Simplest site for Resistance, share room code. No extra roles featured, and mission leaders are randomly assigned.

Netgames.i0 is a simple site, no sign up involved. Share game code or link. Has 6 deduction games. Easy mobile access.

After one or two plays, mix the groups up: half stay, half move table.

Games for larger groups of people at-a-distance online

Scatagories is available at ScattergoriesOnline.net. (can host from 2-34 players). Share link. Sign up for extra categories.

Quiplash at QwiqWit.com. (3-12) Virtually just Quiplash from Jackbox. It’s free, and can have more players than Quiplash. Share room code.

Kahoot if you want to create your own pub-quiz style game. The host signs up on Kahoot.com and streams screen, others connect with their devices to Kahoot.it. Can create your own
quizzes. Used a lot for education, but does feature general trivia. Usually multiple choice.

If you have a little money to spend you could try QuizWitz. Need to pay
$44 to play with more than 6.  Host signs up and streams screen, players simply connect
with their devices to catlab.tv. Can create your own quizzes. Various question types.

MultiplayerTrivia.com . Some setup needed in advance, players need to sign up. Share link
to join private game room. Type in written answers. Simply laid out, but as of the release
of this list the site is still in beta and lacks features such as choice of categories.

There are countless  multiplayer quiz/trivia sites and mobile apps, including QuizUp,
Trivia Crack and Sporcle.com.


Sources

These games and more were catalogued courtesy of Evan Leed at @Evandeel on BGG https://boardgamegeek.com/thread/2425525/list-options-online-board-games 

Notes:

Debriefing - good questions:
How easy was it to learn?
Did you have an experienced player?
How did you feel at the end of the first game?
How did you feel at the end of the second game?
How did you feel at the end of the third game?
How quick was each to learn? 1 try? 2 tries? Didn't learn?
Describe the atmosphere?
Was the game fun?

Exercise: Safety Shoot Video in Zoom

Make a safety shoot video in Zoom

Start with the following throwaway line.
"my idea is..."

Open Zoom and select New Meeting

The meeting video window opens.

(If you want to display your screen select the green button)

Click on Record to record your session and confirm permission to record.

Click pause/stop to control the recording session.

Your mp4 file will be stored at the location specified under Settings>Recording (either local or cloud)

Tuesday, June 9, 2020

The Kickstarter Podcast

This is the "podcast from Kickstarter featuring stories about how independent creators bring their ideas to life. Meet an engineer turning air pollution into ink, a married couple who invented a device that lets you sing like a robot, an artist touring the U.S. in a mobile tattoo shop for women, and other creative people of all kinds. You’ll hear what inspires them, scares them, and keeps them going—and how they’ve remained true to their visions, even if mainstream culture didn't buy in."

https://www.kickstarter.com/podcast

"For an honest conversation about the value of creative work and stories about bringing bold new ideas to life"

Sunday, June 7, 2020

Well Researched Writing on GAMES

Brought to you and recommended by JSTOR's writers and editors 

Why we love the grind (The Cut)
by Katie Heaney
A lot of video games are less about strategy or sword fighting than finishing a to-do list. And it turns out that’s one reason people love them.
 
Why Netflix’s The Witcher Is a Gamble (JSTOR)
TV shows based on video games can’t capture all the little minutiae that captivate gamers, like the map in the instruction manual.

How Much Would You Pay for a Nonexistent Dress? (JSTOR)
games that thrive on players spending real money on in-game assets.

Video Game Streams Are Creating New Forms of Community (JSTOR)
Khasino, a Marvel Strike Force streamer on Twitch, makes his living playing video games for an audience.

If video games are addictive, what does addiction even mean? (The New York Times)
by Ferris Jabr
The World Health Organization now recognizes “gaming disorder” as a kind of addictive problem. People may relate to video games in much the same way they do mind-altering drugs. But addiction itself is a lot more complicated than the longstanding brain-disease model might suggest.

The real danger of video games (Wired)
by Noam Cohen
No, video games don’t cause violence. But they, like many other forms of electronic entertainment, can warp our minds in other ways.

What kind of art is the video game? (Nautilus)
by Brian Gallagher
Psychologically, video games offer emotional satisfactions that movies and other media can’t match: The chance to co-create a story, social connections, and feelings of accomplishment or guilt.

The Only Fair Job Interview (JSTOR)
By: Farah Mohammed
Could taking some of the human element out of interviewing actually make the process more just?

A Critical Theory of Binge Watching (JSTOR)
By: Jake Pitre
We didn’t know we loved to binge until Netflix made it irresistible. To understand the new model, we should look back to Theodor Adorno.

Greek Gods and Game Theory (JSTOR)
By: Farah Mohammed
Game theory is the study of mathematical models of strategic interaction. Connecting it with famous stories makes it easier for students to grasp.

Making Men Online (JSTOR)
By: Alexandra Samuel
How the internet has both reinforced and tweaked traditional gender pathologies, especially for boys and men.

What’s Video Game Addiction and What’s Just Leisure? (JSTOR)
By: Lindsay Grace
Just because people enjoy a recreational activity doesn’t mean they’re addicted to it, even if they spend lots of time doing it.

Why Are Video Games so Great? (JSTOR)
By: Livia Gershon
An anthropologist investigating one group of committed gamers found people attracted not to realism, but to deeply engaging cooperative projects.

Tuesday, June 2, 2020

machinations.ie The Game Design Tool (for modelling and simulation and...)

machinations.ie The Game Design Tool (emphasis on Thehttps://machinations.io/
This is an amazing evolving web tool for flowcharting game design, for modelling resources, resource flows, and simulating game behavioural performance. 
A screenshot from machinations.io https://machinations.io/

Think of it as an Economy for your game! For modelling playability, difficulty, resource parameters. From enemy spawn rates to in-game monetisation.