Sunday, June 7, 2020

Well Researched Writing on GAMES

Brought to you and recommended by JSTOR's writers and editors 

Why we love the grind (The Cut)
by Katie Heaney
A lot of video games are less about strategy or sword fighting than finishing a to-do list. And it turns out that’s one reason people love them.
 
Why Netflix’s The Witcher Is a Gamble (JSTOR)
TV shows based on video games can’t capture all the little minutiae that captivate gamers, like the map in the instruction manual.

How Much Would You Pay for a Nonexistent Dress? (JSTOR)
games that thrive on players spending real money on in-game assets.

Video Game Streams Are Creating New Forms of Community (JSTOR)
Khasino, a Marvel Strike Force streamer on Twitch, makes his living playing video games for an audience.

If video games are addictive, what does addiction even mean? (The New York Times)
by Ferris Jabr
The World Health Organization now recognizes “gaming disorder” as a kind of addictive problem. People may relate to video games in much the same way they do mind-altering drugs. But addiction itself is a lot more complicated than the longstanding brain-disease model might suggest.

The real danger of video games (Wired)
by Noam Cohen
No, video games don’t cause violence. But they, like many other forms of electronic entertainment, can warp our minds in other ways.

What kind of art is the video game? (Nautilus)
by Brian Gallagher
Psychologically, video games offer emotional satisfactions that movies and other media can’t match: The chance to co-create a story, social connections, and feelings of accomplishment or guilt.

The Only Fair Job Interview (JSTOR)
By: Farah Mohammed
Could taking some of the human element out of interviewing actually make the process more just?

A Critical Theory of Binge Watching (JSTOR)
By: Jake Pitre
We didn’t know we loved to binge until Netflix made it irresistible. To understand the new model, we should look back to Theodor Adorno.

Greek Gods and Game Theory (JSTOR)
By: Farah Mohammed
Game theory is the study of mathematical models of strategic interaction. Connecting it with famous stories makes it easier for students to grasp.

Making Men Online (JSTOR)
By: Alexandra Samuel
How the internet has both reinforced and tweaked traditional gender pathologies, especially for boys and men.

What’s Video Game Addiction and What’s Just Leisure? (JSTOR)
By: Lindsay Grace
Just because people enjoy a recreational activity doesn’t mean they’re addicted to it, even if they spend lots of time doing it.

Why Are Video Games so Great? (JSTOR)
By: Livia Gershon
An anthropologist investigating one group of committed gamers found people attracted not to realism, but to deeply engaging cooperative projects.