Maciej Szczesnik at GDC 13 on how The Witcher devs turn ideas into features
Source: video still from GDC 13 |
- Ask questions about the feature (so you know what it could be)
- Research research research
- Talk with the team, brainstorm ideas, (the Crawford slip method - basically structured postit notes on a wall)
- Innovation by reversal, contrasts, strange combinations.
- Use measurable criteria and prioritisations
- Does the idea cohere with the rest of the game?
- Roadmap of ideas and stages so the plan can evolve
- Continuously simplify so you can do more