In the field of game design, what are the canonical `writings' that all game designers should know?
Let's assume, that as members of a community of practice, we should all be able to talk about a well-known set of influential games and publications. These could be writings on topics, articles, happenings and just things that everyone should understand, know about, and have a considered opinion on.
Candidates for core canon talking points and short articles (the short, dip-in, quickly-read literature)
- Richard Bartle's article on player types
Similarly, a more-or-less agreed set of significant books (the long-read literature)
- Christopher Vogler's Writer’s Journey (and by reference Joseph Campbell's mythic structure), etc.
And not to forget, canonical games, games that created and defined genre's of play
- Poker